good game wish you could keep some upgrades through different runs
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Heya! Yea, I was thinking about expanding this game into the more traditional roguelike genre. Create rooms to explore and build up a run over time instead of just one room. Maybe a future project!
This is fun! It really quickly becomes a bullet hell; I'm not good enough to keep up T.T ! XD
Haha don't worry I'm not either! :P Glad you are having fun with it. I'd love to work on expanding it out one of these days when I have time.
this games really fun! i like the upgrades but it gets crowded pretty quick
Thanks! Balancing this game became really tough. I agree that things get chaotic a bit too quickly. Might go back to it and give it an update now that people are actually checking it out :D
nice game! i really liked the soundtrack, and it has a really cool core loop :)
Thanks very much! The two songs in the game are parts of other albums that I've released. You can find the gameplay loop on Spotify here: https://open.spotify.com/track/08d7mhn3fztTDG4s3Dkzcm?si=yLlLuqCyR-yH4QT2zDX8Zw
The menu loop is getting up on Spotify this upcoming Friday, but you can listen to it on YouTube here: https://www.youtube.com/watch?v=wJfMPOXxXYs
Thanks again for checking out the game :D
You made the first step, and that matters a lot. One change that would make a world of difference would be to make the long range pickaxe auto fire by default. You basically need to use it constantly, and clicking that much gets old really quickly. That could then be balanced by having a temperature mechanic, with upgrades in the store that allow you to fire it for longer periods without overheating, or that make it cooldown faster after firing. I get the feeling you're headed in that direction anyways, based on your planned improvements.
Hi! I didn't notice this comment. I agree with you. I want to primary gun to have a lot of upgrades available for it. It might start in "burst" mode, but when you upgrade to the auto-fire mode the heat gauge comes into play. Great ideas! :D