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Heyy I love your music!! I used "Rumble at the Gates" in my game jam game here https://yelloej.itch.io/nuetrabox

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Played through all the levels! Really good use of mechanical switches to make things a little more complex. Great work on this :)

Awesome songs. I used Puzzle Pieces and Candy in my gam jam submission https://darienmc.itch.io/bouldering-bounce

This is a great idea! I love the map to tell where you're at on the mountain. I'm glad you like the songs! :)

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This album is an absolute banger. I've used candy for background music for my game jam submission https://legitcheems.itch.io/server-madness

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I'm so glad you enjoy the music! This is a fun game! Surprisingly difficult to maintain everything heh

very nice stuff. We may attempt to find a use for some of these XD
even if it's just listening to the sick tunes

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Heck yeah I'm glad you're enjoying it! If you ever just wanted to listen to the music I do have this album on Bandcamp :) https://abstractionmusic.bandcamp.com/album/three-red-hearts

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i love this album! I used Box Jump as the main bg music for my game jam game https://potate-oh.itch.io/project-boned

Ha this is fantastic, I like the game name XD

I used some songs from this amazing album in my game.  Great work!
https://transcoder.itch.io/legend-of-jax

Hey this game is sick! It was definitely challenging b ut not overly so. Was able to beat the boss using the shadow ability and then attacking a bunch when everyone was frozen. Great art style and feel to the game!

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Thank you!  I'm so glad you enjoyed it.  After the judging is completed for the game jam I'll keep on working on it.

Loved the energy of Sanctuary, had to use it for my map music in Spammerina:
https://store.steampowered.com/app/3077930/Spammerina/

Ha! What a great  concept, I'll have to keep an eye on this one :)

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Thank you so much for this incredible music. It was used in my recent game jam entry The Journey of Gumdrop.

It suited the style of game really well.

I like the idea of enemy drops combining into powerups while you play, that's a fun way to strategize! I dig the art style too :)

Used this for my entry in the weekly Trijam game jam. The music really elevated the game, thanks so much for putting these great tunes on itch.io

Hey good job! Those drop games are really fun to make. I did one as a joke for a streamer friend of mine about a year ago XD https://tallbeard.itch.io/soopdrop

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I used two of the tracks again for my Trijam entry. Thanks so much for making this music!

Hey this one is great too, nice and simple. I like that you can only hit people once, adds a neat layer to it.

Thank you for making this album available for use, it's such a nice range of awesome music! I cut down a couple songs to use as stingers for my retro-inspired game jam entry, they add just the feeling I was looking for: SnakeVerse.

Heya! I'm glad that you like the music and it fits your project well :) I like the idea of multi-dimensional snake and contrats on making everything from scratch! C++ sounds scary 😅

It is kinda scary ngl, but I learned a bit about it using Unreal Engine. Definitely weird going backwards into the language itself and figuring out how to structure it all. Thanks for checking it out, and again for your awesome music!

Oh how is Unreal? I moved recently from Unity to Godot and I am not loving GDScript. I might try Godot with C# and see if that suits me better :)

I really want to like Unreal. It's such a powerful piece of software, but it's almost too powerful, you know? For working on large games with a large team, it's fantastic. Now that I am doing a lot more stuff on my own, I have really grown to hate it. Plus with the huge file sizes, it's hard to get people to try it, and it never runs well on low-spec, or even medium-spec hardware.

I really like Godot, it's a good choice. I really love how it combines the idea of object-oriented structure, but then basically forces you into using those objects in a functional way. Combining that with C# would be pretty nice, and it might be updated now, but when I tried it a while ago the dot net version didn't support HTML5 yet.

I think Godot 4.2 has better integration, but I'm not sure. I'm trying very hard to get into GDScript but not having strict typing and encapsulating functions and statements with white space instead of curly brackets really throws me off haha. Unreal seems CRAZY powerful for sure, but like you said the framework is designed for huge games so even a minimal export is still huge.

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